“A biker’s power and intimidating image can even the playing field for a little kid who has been hurt. If the man who hurt this little girl calls or drives by, or even if she is just scared, another nightmare, the bikers will ride over and stand guard all night.
If she is afraid to go to school, they will take her and watch until she’s safely inside.
And if she has to testify against her abuser in court, they will go, too, walking with her to the witness stand and taking over the first row of seats.”
During one such testimony, a little boy sat on the stand, testifying against his abusive father, who sat less than 10 feet away.
“Why didn’t you say anything before now?” Asked the prosecutor.
“I was scared.” The little boy replied, honestly.
“Why aren’t you scared now, what changed?” The prosecutor watched the little boy closely as he pointed to the front row of seats in the court room.
“Because my friends are scarier than he is.”
shit like this makes me have faith in humanity again.
taiwan doesn’t need fancy-ass, high-tech, ugly towers…another richard meier moment. having a concept based on the shape of our country does not make this relevant or responsive to its context…sigh. taiwan why you gotta spend all your dough on over extravagant, meaningless, and unnecessary projects proposed by foreign architects who know nothing of you? you should be supporting local businesses and talent. don’t be dazzled by all this flashy stuff…it’s not us and it never will be.
This series contains abstracted planimetric drawings and eerily-serene cityscapes that suggest the changing contours of urban settlements. They represent an idea of a degenerate futurism, yet one might find similar typologies and scenes in places such as the favelas of Brazil and North Africa, and in overpopulated cities such as Lagos, Mexico City, and Mumbai. Though outputted digitally, the drawings possess a textured and painterly quality as a result of combining hand-drawn sketches, industrial textures, surfaces of deteriorated paper, and digital architectural models. A constant interplay between digital and analog processes is important in my work, resulting in a highly layered set of documents. The drawings presented here started out as digital images that were outputted, sketched and drawn over, and scanned back into the computer in order to be retraced, textured, and layered